Games and Applications
This Thanksgiving break was unlike any other. I gave thanks for a much needed week away from college, but that didn’t give me a break from working. Productivity levels were at an all-time high, and I made the most of it.
The first task on my agenda involved soldering and software. For my Data Acquisition class, the requirements for our final group project was to create an application using a NI ELVIS II Breadboard, LabVIEW programming, and physical components. As a group of nerdy college students, of course we chose to make a video game complete with controller. Since the due date was a few days after break, we needed to finish it during the holiday. The Monday of break I drove back to campus and met up with my group members and we started engineering. I soldered the buttons, burned my fingers, soldered them again, and burned my other fingers. The others worked out the software, which involved much less burning of fingers. The game was a simple memory game, but that didn’t translate to simple coding. We designed and debugged software from 9 a.m.-5 p.m. I gave even more thanks that the day ended in success.
The other task was all about internships. The College of Engineering requires that all engineering majors complete an internship during the summer before their senior year. With a constantly revised resume and desire to graduate, I decided to start the process early. My plan was to apply to as many companies as possible and hope for the best, like throwing out a handful of seeds and only needing one to grow. And if they all do, even better. I applied to Intel, Broadcom, Garmin, Honeywell, Blizzard and even Disney Imagineering. Basically every website used the same internship application so I became quite efficient at the process. I actually became so familiar with the process that I would find companies and apply as a study break. I have applied to 18 companies so far. I might have a problem.
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